/*----------------------------------------------------------------------------*- ================================= Y Sever Includes - Default System ================================= Description: Sets up a few standard but non-core items if required (common commands etc). Legal: Copyright (C) 2007 Alex "Y_Less" Cole This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Version: 0.1 Changelog: 17/05/07: Added all standard calls. Updated multiple call code to return 1 if any calls are 1. 17/04/07: First version. Functions: Public: - Core: Default_Setup - Sets up some core systems if required. LoadScript - Sets up more core systems after init functions. Default_OnFilterScriptInit - Calls standard functions. Default_OnFilterScriptExit - Calls standard functions. Default_OnGameModeInit - Calls standard functions. Default_OnGameModeExit - Calls standard functions. Default_OnPlayerRequestClass - Calls standard functions Default_OnPlayerRequestSpawn - Calls standard functions. Default_OnPlayerConnect - Calls standard functions. Default_OnPlayerDisconnect - Calls standard functions. Default_OnPlayerSpawn - Calls standard functions. Default_OnPlayerDeath - Calls standard functions. Default_OnVehicleSpawn - Calls standard functions. Default_OnVehicleDeath - Calls standard functions. Default_OnPlayerText - Calls standard functions. Default_OnPlayerPrivmsg - Calls standard functions. Default_OnPlayerCommandText - Calls standard functions. Default_OnPlayerInfoChange - Calls standard functions. Default_OnPlayerEnterVehicle - Calls standard functions. Default_OnPlayerExitVehicle - Calls standard functions. Default_OnPlayerStateChange - Calls standard functions. Default_OnPlayerEnterCheckpoint - Calls standard functions. Default_OnPlayerLeaveCheckpoint - Calls standard functions. Default_OnPlayerEnterRaceCheckpoint - Calls standard functions. Default_OnPlayerLeaveRaceCheckpoint - Calls standard functions. Default_OnRconCommand - Calls standard functions. Default_OnObjectMoved - Calls standard functions. Default_OnPlayerObjectMoved - Calls standard functions. Default_OnPlayerPickUpPickup - Calls standard functions. Default_OnPlayerSelectedMenuRow - Calls standard functions. Default_OnPlayerExitedMenu - Calls standard functions. Default_OnVehicleMod - Calls standard functions. Default_OnVehiclePaintjob - Calls standard functions. Default_OnVehicleRespray - Calls standard functions. Stock: - Static: - Inline: - API: - Callbacks: - Definitions: - Enums: - Macros: - Tags: - Variables: Global: - Static: - Commands: - Compile options: - Operators: - -*----------------------------------------------------------------------------*/ /*----------------------------------------------------------------------------*- Function: Default_Setup Params: - Return: - Notes: Sets up system essential things (such as the processing loops) if they're defined as being used. Master functions must be called first. If this is not a filterscript then it's possible a filterscript is already the master of some section so this calls that to check as properties are lost between gamemode changes due to a bug in the server. -*----------------------------------------------------------------------------*/ Default_Setup() { #if !defined FILTERSCRIPT #if defined _YSI_SETUP_MASTER CallRemoteFunction("Master_Refresh", ""); #endif #endif new ret; #if defined _YSI_SETUP_MASTER ret = Master_Master() ? 1 : ret; #endif #if defined _YSI_CORE_COMMANDS ret = Command_Command() ? 1 : ret; #endif #if defined _YSI_VISUAL_OBJECTS ret = Object_Object() ? 1 : ret; #endif #if defined _YSI_VISUAL_CHECKPOINTS ret = Checkpoint_Checkpoint() ? 1 : ret; #endif #if defined _YSI_VISUAL_AREAS ret = Area_Area() ? 1 : ret; #endif #if defined _YSI_SERVER_MODULES ret = Modules_Modules() ? 1 : ret; #endif #if defined _YSI_VISUAL_RACE ret = Race_Race() ? 1 : ret; #endif #if defined _YSI_VISUAL_ZONES ret = Zone_Zone() ? 1 : ret; #endif #if defined _YSI_VISUAL_PICKUPS ret = Pickup_Pickup() ? 1 : ret; #endif #if defined _YSI_SYSTEM_GROUPS ret = Group_Group() ? 1 : ret; #endif #if defined _YSI_SYSTEM_CALLBACKS ret = Callbacks_Callbacks() ? 1 : ret; #endif #if defined _YSI_GAMEMODE_PROPERTIES ret = Property_Property() ? 1 : ret; #endif #if defined _YSI_GAMEMODE_CLASSES ret = Class_Class() ? 1 : ret; #endif #if defined _YSI_CORE_PLAYER ret = Player_Player() ? 1 : ret; #endif #if defined _YSI_CORE_HELP ret = Help_Help() ? 1 : ret; #endif #if defined _YSI_TRACKING_LIVE ret = Live_Live() ? 1 : ret; #endif return ret; } /*----------------------------------------------------------------------------*- Function: LoadScript Params: - Return: - Notes: Loads things needed AFTER one of the init functions; -*----------------------------------------------------------------------------*/ LoadScript() { new ret; #if defined _YSI_CORE_TEXT ret = Text_Text() ? 1 : ret; #endif #if defined _YSI_CORE_LANGUAGES ret = Langs_Langs() ? 1 : ret; #endif #if defined _YSI_CORE_COMMANDS ret = Command_Parse() ? 1 : ret; #endif #if defined _YSI_SETUP_TIMERS ret = Timers_Timers() ? 1 : ret; #endif return ret; } /*----------------------------------------------------------------------------*- Function: Default_OnGameModeInit Params: - Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnGameModeInit() { #if defined FILTERSCRIPT return Player_OnGameModeInit(); #else return Default_Setup(); #endif } /*----------------------------------------------------------------------------*- Function: Default_OnGameModeExit Params: - Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnGameModeExit() { #if defined FILTERSCRIPT || !defined _YSI_SETUP_MASTER return 0; #else return Master_@Master(); #endif } /*----------------------------------------------------------------------------*- Function: Default_OnFilterScriptInit Params: - Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnFilterScriptInit() { return Default_Setup(); } /*----------------------------------------------------------------------------*- Function: Default_OnFilterScriptExit Params: - Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnFilterScriptExit() { #if defined FILTERSCRIPT && defined _YSI_SETUP_MASTER return Master_@Master(); #else return 0; #endif } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerConnect Params: playerid - The player who connected. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerConnect(playerid) { new ret; #if defined _YSI_SYSTEM_GROUPS ret = Group_OnPlayerConnect(playerid) ? 1 : ret; #endif #if defined _YSI_CORE_PLAYER ret = Player_OnPlayerConnect(playerid) ? 1 : ret; #endif #if defined _YSI_VISUAL_CHECKPOINTS ret = Checkpoint_OnPlayerConnect(playerid) ? 1 : ret; #endif #if defined _YSI_VISUAL_AREAS ret = Area_OnPlayerConnect(playerid) ? 1 : ret; #endif #if defined _YSI_GAMEMODE_PROPERTIES ret = Property_OnPlayerConnect(playerid) ? 1 : ret; #endif #if defined _YSI_VISUAL_ZONES ret = Zone_OnPlayerConnect(playerid) ? 1 : ret; #endif #if defined _YSI_TRACKING_LIVE ret = Live_OnPlayerConnect(playerid) ? 1 : ret; #endif #if defined _YSI_SYSTEM_CALLBACKS ret = Callbacks_OnPlayerConnect(playerid) ? 1 : ret; #endif #if defined _YSI_GAMEMODE_CLASSES ret = Class_OnPlayerConnect(playerid) ? 1 : ret; #endif return ret; #pragma unused playerid } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerDisconnect Params: playerid - The player who disconnected. reason - Why they left. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerDisconnect(playerid, reason) { new Float:health; GetPlayerHealth(playerid, health); printf("d_opdc health: %.f", health); new ret; #if defined _YSI_VISUAL_OBJECTS ret = Object_OnPlayerDisconnect(playerid, reason) ? 1 : ret; #endif #if defined _YSI_VISUAL_RACE ret = Race_OnPlayerDisconnect(playerid, reason) ? 1 : ret; #endif #if defined _YSI_VISUAL_ZONES ret = Zone_OnPlayerDisconnect(playerid, reason) ? 1 : ret; #endif #if defined _YSI_CORE_PLAYER ret = Player_OnPlayerDisconnect(playerid, reason) ? 1 : ret; #endif #if defined _YSI_TRACKING_LIVE ret = Live_OnPlayerDisconnect(playerid, reason) ? 1 : ret; #endif #pragma unused playerid, reason return ret; } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerSpawn Params: playerid - The player who spawned. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerSpawn(playerid) { #if defined _YSI_GAMEMODE_PROPERTIES return Property_OnPlayerSpawn(playerid); #else return 0; #pragma unused playerid #endif } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerDeath Params: playerid - The player who died. killerid - The player who killed them. reason - How they died. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerDeath(playerid, killerid, reason) { new ret; #if defined _YSI_VISUAL_ZONES ret = Zone_OnPlayerDeath(playerid, killerid, reason) ? 1 : ret; #endif #if defined _YSI_TRACKING_LIVE ret = Live_OnPlayerDeath(playerid, killerid, reason) ? 1 : ret; #endif #pragma unused playerid, killerid, reason return ret; } /*----------------------------------------------------------------------------*- Function: Default_OnVehicleSpawn Params: vehicleid - The vehicle which spawned. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnVehicleSpawn(vehicleid) { #if defined _YSI_SYSTEM_CALLBACKS return Callbacks_OnVehicleSpawn(vehicleid); #else return 0; #pragma unused vehicleid #endif } /*----------------------------------------------------------------------------*- Function: Default_OnVehicleDeath Params: vehicleid - The vehicle that was destroyed. killerid - Who destroyed it. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnVehicleDeath(vehicleid, killerid) { return 0; #pragma unused vehicleid, killerid } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerText Params: playerid - The player who typed some text. text[] - The text they entered. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerText(playerid, text[]) { return 1; #pragma unused playerid, text } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerCommandText Params: playerid - The player who typed a command. cmdtext[] - The command they entered. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerCommandText(playerid, cmdtext[]) { new ret; #if defined _YSI_CORE_COMMANDS ret = Command_Process(playerid, cmdtext) ? 1 : ret; #endif return ret; #pragma unused playerid, cmdtext } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerInfoChange Params: playerid - The player who did nothing. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerInfoChange(playerid) { return 0; #pragma unused playerid } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerRequestClass Params: playerid - The player who requested a class. classid - The class they requested. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerRequestClass(playerid, classid) { new ret; #if defined _YSI_GAMEMODE_CLASSES ret = Class_OnPlayerRequestClass(playerid, classid) ? 1 : ret; #else ret = OnPlayerRequestClassEx(playerid, classid); #endif return ret; } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerEnterVehicle Params: playerid - The player who got in. vehicleid - The vehicle they got in. ispassenger - Where they got in. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 0; #pragma unused playerid, vehicleid, ispassenger } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerExitVehicle Params: playerid - The player who left. vehicleid - The vehicle they left. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerExitVehicle(playerid, vehicleid) { return 0; #pragma unused playerid, vehicleid } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerStateChange Params: playerid - The player who changed state. newstate - Their new state. oldstate - Their last state. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerStateChange(playerid, newstate, oldstate) { #if defined _YSI_VISUAL_RACE return Race_OnPlayerStateChange(playerid, newstate, oldstate); #else return 0; #pragma unused playerid, newstate, oldstate #endif } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerEnterCheckpoint Params: playerid - The player who entered a checkpoint. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerEnterCheckpoint(playerid) { #if defined _YSI_VISUAL_CHECKPOINTS return Checkpoint_OnPlayerEnterCheckpoint(playerid); #else return 0; #pragma unused playerid #endif } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerLeaveCheckpoint Params: playerid - The player who left a checkpoint. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerLeaveCheckpoint(playerid) { #if defined _YSI_VISUAL_CHECKPOINTS return Checkpoint_OnPlayerLeaveCheckpoint(playerid); #else return 0; #pragma unused playerid #endif } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerEnterRaceCheckpoint Params: playerid - The player who entered a checkpoint. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ #define Default_OnPlayerEnterRaceCheckpoint(%1) \ Default_OnPlayerEnterRaceCP(%1) stock Default_OnPlayerEnterRaceCP(playerid) { #if defined _YSI_VISUAL_RACE return Race_OnPlayerEnterRaceCheckpoint(playerid); #else return 0; #pragma unused playerid #endif } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerLeaveRaceCheckpoint Params: playerid - The player who left a checkpoint. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ #define Default_OnPlayerLeaveRaceCheckpoint(%1) \ Default_OnPlayerLeaveRaceCP(%1) stock Default_OnPlayerLeaveRaceCP(playerid) { return 0; #pragma unused playerid } /*----------------------------------------------------------------------------*- Function: Default_OnRconCommand Params: cmd[] - The RCON command sent. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnRconCommand(cmd[]) { return 0; #pragma unused cmd } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerPrivmsg Params: playerid - Player who sent the message. recieverid - Player who recieved the message. text[] - The message. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; #pragma unused playerid, recieverid, text } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerRequestSpawn Params: playerid - Player who requested the spawn. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerRequestSpawn(playerid) { new ret; #if defined _YSI_GAMEMODE_CLASSES ret = Class_OnPlayerRequestSpawn(playerid) ? 1 : ret; #else ret = OnPlayerRequestSpawnEx(playerid, -1); #endif return ret; } /*----------------------------------------------------------------------------*- Function: Default_OnObjectMoved Params: objectid - Object which finished moving. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnObjectMoved(objectid) { return 0; #pragma unused objectid } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerObjectMoved Params: playerid - Player who's object moved. objectid - Object which finished moving. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerObjectMoved(playerid, objectid) { return 0; #pragma unused playerid, objectid } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerPickUpPickup Params: playerid - Player who picked up a pickup. pickupid - Pickup picked up. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerPickUpPickup(playerid, pickupid) { #if defined _YSI_VISUAL_PICKUPS return Pickup_OnPlayerPickUpPickup(playerid, pickupid); #else return 0; #pragma unused playerid, pickupid #endif } /*----------------------------------------------------------------------------*- Function: Default_OnVehicleMod Params: vehicleid - Vehicle modded. componentid - Mod added. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnVehicleMod(vehicleid, componentid) { return 0; #pragma unused vehicleid, componentid } /*----------------------------------------------------------------------------*- Function: Default_OnVehiclePaintjob Params: vehicleid - Vehicle modded. paintjobid - Paintjob applied. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnVehiclePaintjob(vehicleid, paintjobid) { return 0; #pragma unused vehicleid, paintjobid } /*----------------------------------------------------------------------------*- Function: Default_OnVehicleRespray Params: vehicleid - Vehicle modded. color1 - Primary color. color2 - Secondary color. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnVehicleRespray(vehicleid, color1, color2) { return 0; #pragma unused vehicleid, color1, color2 } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerSelectedMenuRow Params: playerid - Player who selected something. row - Thing selected. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerSelectedMenuRow(playerid, row) { #if defined _YSI_GAMEMODE_PROPERTIES return Property_OnPlayerSelectedRow(playerid, row); #else return 0; #pragma unused playerid, row #endif } /*----------------------------------------------------------------------------*- Function: Default_OnPlayerExitedMenu Params: playerid - Player who exited a menu. Return: - Notes: Calls standard functions. -*----------------------------------------------------------------------------*/ stock Default_OnPlayerExitedMenu(playerid) { #if defined _YSI_GAMEMODE_PROPERTIES return Property_OnPlayerExited(playerid); #else return 0; #pragma unused playerid #endif } stock Default_OnPlayerLogin(playerid, uid) { #if defined _YSI_CORE_PLAYER return Player_OnPlayerLogin(playerid, uid); #else return 0; #endif }