#include "spawn_sections_general.ltx" #include "spawn_sections_agroprom.ltx" #include "spawn_sections_agroprom_underground.ltx" #include "spawn_sections_darkvalley.ltx" #include "spawn_sections_escape.ltx" #include "spawn_sections_garbage.ltx" #include "spawn_sections_generator.ltx" #include "spawn_sections_hospital.ltx" #include "spawn_sections_limansk.ltx" #include "spawn_sections_marsh.ltx" #include "spawn_sections_military.ltx" #include "spawn_sections_redforest.ltx" #include "spawn_sections_yantar.ltx" #include "spawn_sections_stancia_2.ltx" [test_stalker]:stalker $spawn = "respawn\test_stalker" character_profile = test_stalker spec_rank = master community = stalker [bes_selo_anomaly_1_npc]:stalker $spawn = "respawn\bes_selo_anomaly_1_npc" character_profile = sim_default_duty_1 spec_rank = master community = stalker custom_data = scripts\darkvalley\test_level_anomaly_logic_npc.ltx [bes_selo_anomaly_2_npc]:stalker $spawn = "respawn\bes_selo_anomaly_2_npc" character_profile = sim_default_duty_1 spec_rank = master community = stalker custom_data = scripts\darkvalley\test_level_anomaly_logic_1_npc.ltx [fc_assistant]:stalker spec_rank = master community = csky max_item_mass = 100000.0 [fc_assistant_1]:fc_assistant $spawn = "respawn\fc_assistant_1" character_profile = fc_assistant_1 fc_assistant_skill = trader fc_trader_profile = misc\fc_trader_3.ltx fc_auto_use_medkit = true can_select_items = off [fc_assistant_2]:fc_assistant $spawn = "respawn\fc_assistant_2" character_profile = fc_assistant_2 fc_assistant_skill = inventoryManager fc_trader_profile = misc\fc_trader_2.ltx fc_auto_use_medkit = true can_select_items = off [fc_assistant_3]:fc_assistant $spawn = "respawn\fc_assistant_3" character_profile = fc_assistant_3 fc_assistant_skill = inventoryManager fc_trader_profile = misc\fc_trader_2.ltx fc_auto_use_medkit = true can_select_items = off [fc_assistant_4]:fc_assistant $spawn = "respawn\fc_assistant_4" character_profile = fc_assistant_4 fc_assistant_skill = inventoryManager fc_trader_profile = misc\fc_trader_2.ltx fc_auto_use_medkit = true can_select_items = off [fc_assistant_5]:fc_assistant $spawn = "respawn\fc_assistant_5" character_profile = fc_assistant_5 fc_assistant_skill = trader fc_trader_profile = misc\fc_trader_3.ltx fc_auto_use_medkit = true can_select_items = off [fc_assistant_6]:fc_assistant $spawn = "respawn\fc_assistant_6" character_profile = fc_assistant_6 fc_assistant_skill = inventoryManager fc_trader_profile = misc\fc_trader_2.ltx fc_auto_use_medkit = true can_select_items = off [fc_assistant_7]:fc_assistant $spawn = "respawn\fc_assistant_7" character_profile = fc_assistant_7 fc_assistant_skill = inventoryManager fc_trader_profile = misc\fc_trader_2.ltx fc_auto_use_medkit = true can_select_items = off [fc_assistant_8]:fc_assistant $spawn = "respawn\fc_assistant_8" character_profile = fc_assistant_8 fc_assistant_skill = inventoryManager fc_trader_profile = misc\fc_trader_2.ltx fc_auto_use_medkit = true can_select_items = off [pet_dog]:dog_strong $spawn = "monsters\dogs\pet_dog" community = monster species = zoo_monster [pet_boar]:boar_strong $spawn = "monsters\boars\pet_boar" community = monster species = zoo_monster [pet_flesh]:flesh_strong $spawn = "monsters\fleshes\pet_flesh" community = monster species = zoo_monster [pet_snork]:snork_strong $spawn = "monsters\snorks\pet_snork" community = monster species = zoo_monster ;--xtyro-----------------------------------------------start [lim_monolith_fixer]:stalker $spawn = "respawn\lim_monolith_fixer" character_profile = lim_monolith_fixer spec_rank = master community = monolith species = zombie custom_data = scripts\fc\monolith_fixer.ltx [lim_monolith_trader]:stalker $spawn = "respawn\lim_monolith_trader" character_profile = lim_monolith_trader spec_rank = master community = monolith species = zombie is_trader = 1 max_item_mass = 10000.0 use_single_item_rule = false custom_data = scripts\fc\monolith_trader.ltx [lim_monolith_major]:stalker $spawn = "respawn\lim_monolith_major" character_profile = lim_monolith_major spec_rank = master community = monolith species = zombie custom_data = scripts\fc\monolith_major.ltx [lim_monolith_guard]:stalker $spawn = "respawn\lim_monolith_guard" character_profile = lim_monolith_guard spec_rank = master community = monolith species = zombie custom_data = scripts\fc\monolith_guard.ltx [lim_monolith_sniper]:stalker $spawn = "respawn\lim_monolith_sniper" character_profile = lim_enemy_sniper_stalker spec_rank = veteran community = monolith species = zombie custom_data = scripts\fc\monolith_sniper.ltx [esc_zak_stalkerbase_3]:stalker $spawn = "respawn\esc_zak_stalkerbase_3" character_profile = esc_zak_stalkerbase_3 spec_rank = master community = military custom_data = scripts\fc\esc_zak_stalkerbase_3.ltx [esc_guard_armybase]:stalker $spawn = "respawn\esc_guard_armybase" character_profile = esc_guard_armybase spec_rank = master community = military custom_data = scripts\fc\esc_guard_armybase.ltx [esc_guide_armybase]:stalker $spawn = "respawn\esc_guide_armybase" character_profile = esc_guide_armybase spec_rank = master community = military custom_data = scripts\fc\esc_guide_armybase.ltx [esc_fixer_armybase]:stalker $spawn = "respawn\esc_fixer_armybase" character_profile = esc_fixer_armybase spec_rank = master community = military custom_data = scripts\fc\esc_fixer_armybase.ltx [esc_trader_armybase]:stalker $spawn = "respawn\esc_trader_armybase" character_profile = esc_trader_armybase spec_rank = master community = military is_trader = 1 max_item_mass = 10000.0 use_single_item_rule = false custom_data = scripts\fc\esc_trader_armybase.ltx [af_monolith_tear]:af_base $spawn = "artefacts\monolith_tear" class = SCRPTART visual = dynamics\artefacts\artefact_electra_green.ogf description = st_monolith_tear_descr inv_name = st_monolith_tear inv_name_short = st_monolith_tear inv_weight = 0.5 inv_grid_x = 14 inv_grid_y = 1 jump_height = .2 cost = 0 particles = artefact\af_electra_idle det_show_particles = artefact\af_electra_show det_hide_particles = artefact\af_electra_hide af_rank = 0 lights_enabled = true trail_light_color = 0.5,0.7,0.2 trail_light_range = 2.0 can_trade = false ;quest_item = true ;скорости увеличен? (уменьшен?) -- = temp values for testing ;real values health_restore_speed = 0 radiation_restore_speed = 0 satiety_restore_speed = 0 power_restore_speed = 0 bleeding_restore_speed = 0 additional_inventory_weight = 20 hit_absorbation_sect = af_monolith_tear_absorbation [af_monolith_tear_absorbation] burn_immunity = 0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0 radiation_immunity = 0 telepatic_immunity = 0.1666 chemical_burn_immunity = 0 explosion_immunity = 0 fire_wound_immunity = 0 ;--------------------------------------------------------------------------------------------- ; MERC OUTFIT ;--------------------------------------------------------------------------------------------- [stalker_killer_suit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\stalker_killer_suit" ;$prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\stalker_killer_suit actor_visual = actors\stalker_merc\stalker_merc_2.ogf player_hud_section = actor_hud_04 ef_equipment_type = 3 inv_name = stalker_killer_suit_name inv_name_short = stalker_killer_suit_name description = stalker_killer_suit_description inv_weight = 5.0 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 4 inv_grid_y = 15 full_icon_name = npc_icon_killer_outfit cost = 7500 slot = 6 full_scale_icon = 2,6 ;иконка сталкера ?костюм??полный рост ;nightvision_sect = effector_nightvision_bad artefact_count = 1 immunities_sect = sect_stalker_killer_suit_immunities ; LOW RESISTANCE burn_protection = 0.015 shock_protection = 0.015 radiation_protection = 0.015 chemical_burn_protection = 0.015 telepatic_protection = 0.0 strike_protection = 0.25 explosion_protection = 0.25 wound_protection = 0.25 fire_wound_protection = 0.0 physic_strike_wound_immunity = 0.15 bones_koeff_protection = actor_light_armor hit_fraction_actor = 0.3 control_inertion_factor = 1.2 upgrades = up_gr_ab_stalker_outfit, up_gr_cd_stalker_outfit, up_gr_ef_stalker_outfit, up_gr_gh_stalker_outfit, up_gr_i_stalker_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u15a [sect_stalker_killer_suit_immunities] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюм? strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.015 [sect_stalker_killer_suit_immunities_1] burn_immunity = 0.015 ;коэффициенты иммунитета самого костюм? strike_immunity = 0.0 shock_immunity = 0.0 wound_immunity = 0.015 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.015 explosion_immunity = 0.015 fire_wound_immunity = 0.010 ;--------------------------------------------------------------------------------------------- ; MONILITH OUTFIT ;--------------------------------------------------------------------------------------------- [monolit_suit]:outfit_base GroupControlSection = spawn_group discovery_dependency = $spawn = "outfit\monolit_suit" $prefetch = 32 class = E_STLK cform = skeleton visual = dynamics\outfit\monolit_suit actor_visual = actors\stalker_monolith\stalker_monolith_3.ogf player_hud_section = actor_hud_05 ef_equipment_type = 3 inv_name = monolit_suit_name inv_name_short = monolit_suit_name description = monolit_suit_description inv_weight = 7.0 slot = 6 inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 10 inv_grid_y = 16 full_icon_name = npc_icon_monolit_outfit ;nightvision_sect = effector_nightvision_bad cost = 16000 full_scale_icon = 2,6 ;иконка сталкера ?костюм??полный рост immunities_sect = sect_monolit_suit_immunities ; MEDIUM RESISTANCE burn_protection = 0.034 shock_protection = 0.034 radiation_protection = 0.042 chemical_burn_protection = 0.034 telepatic_protection = 0.042 strike_protection = 0.35 explosion_protection = 0.35 wound_protection = 0.35 fire_wound_protection = 0.3 physic_strike_wound_immunity = 0.3 bones_koeff_protection = actor_medium_armor hit_fraction_actor = 0.2 artefact_count = 1 control_inertion_factor = 1.5 upgrades = up_gr_ab_cs_heavy_outfit, up_gr_cd_cs_heavy_outfit, up_gr_ef_cs_heavy_outfit, up_gr_gh_cs_heavy_outfit, up_gr_i_cs_heavy_outfit installed_upgrades = upgrade_scheme = upgrade_scheme_u16a [sect_monolit_suit_immunities] burn_immunity = 0.04 ;коэффициенты иммунитета самого костюм? strike_immunity = 0.04 shock_immunity = 0.0 wound_immunity = 0.04 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.04 explosion_immunity = 0.04 fire_wound_immunity = 0.01 [sect_monolit_suit_immunities_1] burn_immunity = 0.03 ;коэффициенты иммунитета самого костюм? strike_immunity = 0.03 shock_immunity = 0.0 wound_immunity = 0.03 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.03 explosion_immunity = 0.03 fire_wound_immunity = 0.008 [sect_monolit_suit_immunities_2] burn_immunity = 0.02 ;коэффициенты иммунитета самого костюм? strike_immunity = 0.02 shock_immunity = 0.0 wound_immunity = 0.02 radiation_immunity = 0.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.005 ;--xtyro-----------------------------------------------end [wpn_svd_fc_tier_1_b_d]:wpn_svd $spawn = "weapons\wpn_svd_fc_tier_1_b_d" installed_upgrades = up_b_svd, up_d_svd [wpn_groza_fc_tier_1]:wpn_groza $spawn = "weapons\wpn_groza_fc_tier_1" installed_upgrades = up_a_groza, up_c_groza, up_e_groza, up_g_groza [wpn_val_fc_tier_1]:wpn_val $spawn = "weapons\wpn_val_fc_tier_1" installed_upgrades = up_a_val, up_b_val, up_c_val, up_d_val [wpn_vintorez_fc_tier_1]:wpn_vintorez $spawn = "weapons\wpn_vintorez_fc_tier_1" installed_upgrades = up_a_vintorez, up_b_vintorez, up_c_vintorez, up_d_vintorez [wpn_wincheaster1300_fc_accuracy_1]:wpn_wincheaster1300 $spawn = "weapons\wpn_wincheaster1300_fc_accuracy_1" installed_upgrades = up_b_wincheaster1300, up_d_wincheaster1300, up_e_wincheaster1300, up_f_wincheaster1300, up_g_wincheaster1300 [wpn_wincheaster1300_fc_burst_1]:wpn_wincheaster1300 $spawn = "weapons\wpn_wincheaster1300_fc_burst_1" installed_upgrades = up_a_wincheaster1300, up_c_wincheaster1300, up_e_wincheaster1300, up_f_wincheaster1300, up_g_wincheaster1300 [wpn_spas12_fc_accuracy_1]:wpn_spas12 $spawn = "weapons\wpn_spas12_fc_accuracy_1" installed_upgrades = up_b_spas12, up_d_spas12, up_bd_spas12, up_e_spas12, up_f_spas12, up_g_spas12 [wpn_spas12_fc_burst_1]:wpn_spas12 $spawn = "weapons\wpn_spas12_fc_burst_1" installed_upgrades = up_a_spas12, up_c_spas12, up_ac_spas12, up_e_spas12, up_f_spas12, up_g_spas12 [wpn_sig550_fc_tier_1_scope]:wpn_sig550 $spawn = "weapons\wpn_sig550_fc_tier_1_scope" installed_upgrades = up_j_sig550 scope_status = 2 [wpn_sig550_fc_accuracy_1]:wpn_sig550 $spawn = "weapons\wpn_sig550_fc_accuracy_1" installed_upgrades = up_b_sig550, up_d_sig550, up_f_sig550, up_h_sig550, up_j_sig550 scope_status = 2 [wpn_sig550_fc_burst_1]:wpn_sig550 $spawn = "weapons\wpn_sig550_fc_burst_1" installed_upgrades = up_a_sig550, up_c_sig550, up_e_sig550, up_g_sig550, up_j_sig550 scope_status = 2 grenade_launcher_status = 2 [wpn_lr300_fc_accuracy_1]:wpn_lr300 $spawn = "weapons\wpn_lr300_fc_accuracy_1" installed_upgrades = up_b_lr300, up_d_lr300, up_f_lr300, up_h_lr300, up_i_lr300 [wpn_lr300_fc_burst_1]:wpn_lr300 $spawn = "weapons\wpn_lr300_fc_burst_1" installed_upgrades = up_a_lr300, up_c_lr300, up_e_lr300, up_g_lr300, up_i_lr300 grenade_launcher_status = 2 [wpn_l85_fc_accuracy_1]:wpn_l85 $spawn = "weapons\wpn_l85_fc_accuracy_1" installed_upgrades = up_b_l85, up_d_l85, up_f_l85, up_h_l85, up_i_l85 [wpn_l85_fc_burst_1]:wpn_l85 $spawn = "weapons\wpn_l85_fc_burst_1" installed_upgrades = up_a_l85, up_c_l85, up_e_l85, up_g_l85, up_i_l85 grenade_launcher_status = 2 [wpn_mp5_fc_accuracy_1]:wpn_mp5 $spawn = "weapons\wpn_mp5_fc_accuracy_1" installed_upgrades = up_b_mp5, up_d_mp5, up_h_mp5 [wpn_mp5_fc_burst_1]:wpn_mp5 $spawn = "weapons\wpn_mp5_fc_burst_1" installed_upgrades = up_a_mp5, up_c_mp5, up_h_mp5 [wpn_ak74u_fc_accuracy_1]:wpn_ak74u $spawn = "weapons\wpn_ak74u_fc_accuracy_1" installed_upgrades = up_b_ak74u, up_d_ak74u, up_i_ak74u [wpn_ak74u_fc_burst_1]:wpn_ak74u $spawn = "weapons\wpn_ak74u_fc_burst_1" installed_upgrades = up_a_ak74u, up_c_ak74u, up_i_ak74u [wpn_ak74_fc_tier_1_scope]:wpn_ak74 $spawn = "weapons\wpn_ak74_fc_tier_1_scope" installed_upgrades = up_j_ak74 scope_status = 2 [wpn_ak74_fc_accuracy_1]:wpn_ak74 $spawn = "weapons\wpn_ak74_fc_accuracy_1" installed_upgrades = up_b_ak74, up_d_ak74, up_f_ak74, up_h_ak74, up_i_ak74, up_j_ak74 scope_status = 2 [wpn_ak74_fc_burst_1]:wpn_ak74 $spawn = "weapons\wpn_ak74_fc_burst_1" installed_upgrades = up_a_ak74, up_c_ak74, up_e_ak74, up_g_ak74, up_i_ak74, up_j_ak74 scope_status = 2 grenade_launcher_status = 2 [wpn_abakan_fc_accuracy_1]:wpn_abakan $spawn = "weapons\wpn_abakan_fc_accuracy_1" installed_upgrades = up_b_abakan, up_d_abakan, up_f_abakan, up_h_abakan [wpn_abakan_fc_burst_1]:wpn_abakan $spawn = "weapons\wpn_abakan_fc_burst_1" installed_upgrades = up_a_abakan, up_c_abakan, up_e_abakan, up_g_abakan grenade_launcher_status = 2